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Freeciv which government for science
Freeciv which government for science





freeciv which government for science

Most aircraft without anti-air capability (bombers etc.) will have ⅓ defence when attacked by bombers (which typically only happens when they're in cities, bases or transports).Units in cities, regardless of class, can only be attacked by AntiGround units.By default, unreachableprotects is disabled, because otherwise mixed stacks would be invincible until the invention of strike fighters.Most will be specialised to attack either other aircraft, ground units, or sea units - although a few types can attack two or even all three. Aircraft can't typically attack all unit classes.This means you can't build terrain improvements such as mines there, so their base shield output has been upped to 2, and iron adds 4.Ground units cannot cross Mountain tiles.So it's useful for logistics within your empire, but not invasions or expansion into new continents or islands. The Troop Ship can be used to transport Land units across the ocean, but (unlike landing-craft) it can only unload in a city.Units of the Heavy Assault class (currently containing only the Light Tank) are too large to fit in some of the smaller transport aircraft, but can still be carried by strategic transports, heavy gliders and twin-rotor helicopters.However, they're much weaker in combat, so are really only useful to prevent players from leaving their cities completely undefended. Marines, as an Assault-class unit with no tech requirement, allow invasions by landing-craft before the development of airlanding or paratroop units.Some heavy bombers and flying-boats also have a small transport capacity.Paratroops can unload from transport aircraft while in flight.Assault units can load and unload from transport aircraft at cities and airbases, or from helicopters anywhere.

#FREECIV WHICH GOVERNMENT FOR SCIENCE HOW TO#

I haven't figured out how to fix that yet.) (Unfortunately, it's possible to cheat by unloading from the Glider while it's still on tow. The tug flies to the drop zone, then the Glider unloads from the tug, then the Assault unit unloads from the Glider the Glider is now stuck on the ground, so disband it. Assault units can load into Gliders, which in turn load into another aircraft (the tug: a medium or heavy bomber).Instead, units are loaded into specialised aircraft. Neither the Airlift nor Paradrop actions are used.Paratroops in particular will struggle to hold their gains unless quickly reinforced. The idea is that Land units are defensive, and have heavy weapons (tanks, artillery), whereas Assault units can be brought rapidly into an attack but don't have as much equipment with them, making them weaker defenders.The difference is that Land units can't make amphibious landings, or be transported by air, whereas Assault units can. Ground units have been split into two classes, Land and Assault.Making art takes a long time, and though Fairline kindly allowed me to use some of his unit sprites, and I've managed to fill the gaps there, for buildings I've decided to use mostly placeholders for now (many are just vaguely-appropriate-looking classic-ruleset building images) while I get the ruleset sorted out. The main thing that's missing is tiles (and other art). Balancing has been done by rule-of-thumb only - there has not been much playtesting yet, so some units might be useless while others are overpowered. The tech-tree goes up to the 1960s, but will be extended up to the present day in later versions. The rules all seem to be working, although we're a bit short on City Improvements and (especially) Wonders. and Fighters try to shoot down everything else! Development Status Reconnaissance planes watch the enemy to find out what he's up to. Blimps and flying-boats patrol the seas, hunting submarines. Airliners create trade routes between cities. Sea units can transport either carrier-capable aeroplanes, seaplanes or ground units. Gliders are towed by bombers, and expended once dropped paratroops jump from transport aircraft. Ground units can make airborne assaults either by parachute or by glider.

freeciv which government for science

In this ruleset, there are only a handful of ground and sea unit types - but over a hundred air units!Īs well as a 60-year span of technology (from the pioneer era to the early supersonic age), there are an efflorescence of different categories of aeroplane, many with their own special rules.īombers, dive bombers, torpedo bombers and strike aircraft attack ground (or in some cases sea) units. Aviation Ruleset for freeciv21 Empire building in the Age of Flight







Freeciv which government for science